Disclaimer

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it). Changes will only be apparent when the next demo version (version 3) is released.

Thursday, January 31, 2013

1/31

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 2) is released.

  • Finished 4th building (of 6) in Buroe
  • Redesigned the Master - he now has different face and sprite graphics
  • Added new event for Xavier during the monastery attack
  • Changed positions of some characters very slightly
  • Added new items and weapons

Tuesday, January 29, 2013

1/28

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 2) is released.

  • Finished third building (of 6) in Buroe
  • Added special optional story event
  • Finished NPC dialogue in Buroe 'streets'
Expect a fair amount of story events to occur in towns...and a vast majority of them will be optional!

The more you delve into the game's world, the more you will discover.  And if you don't really care, well then, you won't be disrupted from bashing enemies as much.

So it is!

Monday, January 28, 2013

1/27

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 2) is released.
  • Made slight alterations/additions to world map
  • Created the town of Buroe
    • Initial town screen complete
    • Transitions complete
    • 2 buildings of 6 complete
  • Added new items
  • Made secret stuff.  Likely will be included in next demo.
  • Rare Wine is no longer obtained from chest in Luminite Monastery B1F.  I will set up a special event to run during the 2nd demo that replaces the rare wine in your inventory with the new item you would've gotten.
  • I'm currently looking at adding new advanced scripts to alter the combat system and game mechanics.  Depending on how these features integrate, you may need to start over from the beginning of the game when the 2nd demo launches.
  • Improved the UI in the training fight against the Master
  • Developed new weapon and story concepts

Sunday, January 27, 2013

Demo Version 1 is Out!

If you're reading this, you 'probably' already know about my game (and about the demo), but here's a quick rundown in case you don't.

I'm creating a turn-based RPG with RPGMaker VX Ace.  So far the program and its tools have been extremely solid, and I recently finished my first demo, which can be downloaded here: http://www.mediafire.com/file/l24a32828inap34/WoGDemo1.exe

Things that are included in this demo:

Introduction
  • First fully complete area (Luminite Monastery)
  • Started world map (very incomplete)
  • Basic combat (expected final level: 3)
    • 4 enemy types, 2 are random-encounters, 2 are bosses
  • First ally joins!



Download and try it out!  I am looking forward to your feedback.