- Garion (third character)'s 'Blade Draw' passive special is now implemented correctly
- New enemies and monster formations have been added to the world map
- Some balancing has been done, more will be required
- Status effects (Poison, Blind) have been implemented. Poison still needs a little work.
- New scripts have been added to make dialog choices better
- New scripts have been added to allow for additional boss battle scenarios in the future
- New script has been added to prevent items from dropping from enemies until certain conditions have been met
Game development updates for the RPG Wrath of Gaia: Rise of Heroes will be posted here! Development is being done with RPGMaker VX Ace.
Disclaimer
Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it). Changes will only be apparent when the next demo version (version 3) is released.
Sunday, August 4, 2013
8/3
Disclaimer: All of the following changes are on my own version, and will
not be reflected in your game (even if you redownload it). Changes
will only be apparent when the next demo version (version 3) is
released.
Subscribe to:
Comments (Atom)