Disclaimer

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it). Changes will only be apparent when the next demo version (version 3) is released.

Sunday, February 24, 2013

2/25

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 3) is released.

  • Altered the title screen slightly
  • Fixed a couple more miscellaneous text oddities
  • Changed the 'end of demo' message to be a little more interesting
  • Tossed around a few more tiles on the world map
  • Made a minor map change in Buroe (you won't notice)
  • Made healing potions in the monastery cheaper again (50g)

Wednesday, February 20, 2013

2/19

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 3) is released.

  • Fixed some minor typos
  • Fixed a bug that allowed for Concussive Strike to be used (and wasted) outside of battle
  • Fixed a placement bug that occurred when you entered Buroe from the east
  • Developed basic blueprints for Lenox

Thursday, February 14, 2013

2/13

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 3) is released.

  • The northern section of the continent (on the world map) is now fully developed
Might not be much to report, but a lot has been done!

Tuesday, February 12, 2013

2/11 - Demo Version 2 now released!

With the completion of Buroe, I have decided to release the next demo.  There isn't all that much more to do, but you do have a whole town to explore, and a few minor things have been changed in the monastery intro...

Your prior safe files should be compatible if you copy them over, but no guarantees.

Download link here: http://www.mediafire.com/file/e6p90014zn1jq1t/WoGDemo2.exe

Enjoy!

Monday, February 11, 2013

2/10

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 2) is released.


  • All crits (enemies and players) have been nerfed, down from 300% damage to 175%.
  • In Buroe, all buildings' basic designs are complete
  • Additional villagers may be added at a later date, but for now there is a nice healthy population, more than I originally planned
  • Work has begun on a magic library
  • Emphasis is now being placed on adjusting gold values per enemy/fight to achieve balance between having to grind a lot, and being able to buy absolutely everything right away
  • Overall, Buroe is ~90% complete
  • Fixed a minor bug with enemy names appearing in an incorrect order
  • Fixed a couple minor text 'oddities' in the monastery

Saturday, February 2, 2013

2/2

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 2) is released.

  • Nerfed max HP gains on level ups considerably.  And no, you won't keep a high max HP if you load a save file from the first demo where you've already leveled up a bunch.
  • Nerfed defense of player characters - it will no longer rise with your level, and will only be increased by upgrading your equipped armor.  Again, leveling in the first demo will not give you a higher stat here.
  • Created encounters on the world map
  • New enemy type added (Bat)
  • The Buroe shop is now open, selling additional items 
  • Some items' prices have changed
  • First sidequest has been fully implemented
  • Minor additions were made to the world map