Disclaimer

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it). Changes will only be apparent when the next demo version (version 3) is released.

Sunday, March 31, 2013

3/31

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 3) is released.

Many Yanfly scripts have been used to enhance the quality of the game. 
  • New battle system display has been implemented
    • Damage/misses are now shown with pop-up displays similar to most RPGs
    • Pop-up damage numbers are now colored based on the element of the attacks
    • Character avatars are now shown in battle
    • New victory screen has been implemented
  • New game settings have been implemented
    • Game is now played in a wider window
    • More text can be displayed on the screen at one time
    • Auto-dash is now available and enabled by default
    • Window colors and game volumes are now customizable
  •  New save system has been implemented
    • Much more information, such as party members, level, gold, playtime, etc is now visible on the save files
    • Can now save in 24 different save slots (up from 4)
  • New character menu has been implemented
    • TP can now be viewed outside of battle
    • Status screens have been enhanced to show additional information
    • Additional equipment slots have been added
  • Game maps have been improved to prevent wandering NPCs from moving onto tiles that inconveniently block the player

Tuesday, March 19, 2013

3/19 - A New Dawn

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 3) is released.

Today's update is a bit different than usual, and warrants a bit of an explanation.

I originally started this game project for a class assignment (my senior project).  I rushed through content as quickly as I could daily to ensure I had a solid game demo with roughly an hour's worth of gameplay.  That goal (and the class) are now over, and thus the focus on this project is changing.  However, this change overall should be a good thing.  Here's what's going on:
  • Game content here on out will be increasingly refined
    • Additional time will be spent on playtesting/balancing
    • More time will be allotted to development of areas/characters
    • Extra visuals (sprites, icons, etc) will be included
  • Additional scripting will be included
    • Yanfly & custom scripts will be added
To give an idea of the Yanfly changes, virtually EVERYTHING in the game is going to be changed - status menu options and visuals, combat displays, game resolution, message boxes, and more.  I am currently in the process of applying all of these changes, and ensuring that they work as intended for all of the content I have already created.  After this is complete, I will again resume working on new content.

Due to these changes in development, updates to this blog will not be as frequent, and new demos will be released more slowly.  However, the quality of the game itself should improve significantly, and I think you will be pleased with the results.

That all said, here's what else I've accomplished recently:
  • Basic blueprints are drawn up for the following areas:
    • City of Lenox
    • Castle Lenox
    • Silver Mine (name to be changed)
    • World Map - Worslic Area