Disclaimer

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it). Changes will only be apparent when the next demo version (version 3) is released.

Saturday, April 20, 2013

4/20

No real updates to the game today, but I've been neglecting to put up screenshots of some of the most recent changes, so, this post is here to make up for that.

Enjoy!
New Dialog Menu w/ Name Tag


New Battle Menu Display w/ Limit Command


New Damage Display


New Status Menu


New System Menu


New Save Menu


Thursday, April 18, 2013

4/19

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 3) is released.

  • Fixed a couple issues with the new battle commands.  'Empty' commands will no longer appear (example: 'Special' will not appear in your battle command list or ability list if you know no special moves that fall under the 'Special' command).

4/18

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 3) is released.

  • Special attacks have been adjusted slightly (interface-change) for TP attacks (now called Limits)
  • All Buroe dialogue, events, and other text has been reformatted.  This marks the end of my 'revamp' process for all currently created content.  This means:
  • I will now start developing new content.
Cheers!

Tuesday, April 16, 2013

4/15

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 3) is released.

  • All text for the Luminite Monastery area has been reformatted to better fit the larger game message window.  Important characters also now have name tags.  Buroe events and text soon to follow.
  • Combat victory screen has been tweeked to be more visually pleasing
  • Additional tweeks have been made to the combat system to provide better flow
  • Enemies now have basic attack animations
  • NPC positions on maps have been adjusted slightly to better accommodate the higher player speed

Wednesday, April 10, 2013

4/9

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 3) is released.

  • A new TP attack system has been implemented
    • This system will not be activated until a certain story event takes place
  • Battle speed has been adjusted
  • New attacks have been created