Sorry I have been out of touch! Have no fear, development is still being made (although it's slow).
- Lenox's exterior is about 25% complete.
- Passive character effects have been implemented into the game's abilities section
- Critical evasion (CEV) has been changed.
- Critical evasion % will now directly reduce the enemy's critical strike %.
- Formerly, the enemy had a chance to crit you, and a separate roll was done to determine whether the crit was avoided with CEV.
- Example: The enemy has a 10% crit chance. Your character has 10% crit evade.
- Old System: If the enemy rolls a crit (10% chance), your character has a 10% chance to avoid the critical.
- New System: The enemy cannot crit your character (10% crit - 10% crit evade = 0% chance of critical).
- This increases the value of the CEV stat to where I want it for this game, and makes combat a little simpler.
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