Disclaimer

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it). Changes will only be apparent when the next demo version (version 3) is released.

Sunday, June 2, 2013

6/2

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 3) is released.

Sorry I have been out of touch!  Have no fear, development is still being made (although it's slow). 

  • Lenox's exterior is about 25% complete.
  • Passive character effects have been implemented into the game's abilities section
  • Critical evasion (CEV) has been changed.
    • Critical evasion % will now directly reduce the enemy's critical strike %.
    • Formerly, the enemy had a chance to crit you, and a separate roll was done to determine whether the crit was avoided with CEV.
    • Example: The enemy has a 10% crit chance.  Your character has 10% crit evade.
      • Old System: If the enemy rolls a crit (10% chance), your character has a 10% chance to avoid the critical.
      • New System: The enemy cannot crit your character (10% crit - 10% crit evade = 0% chance of critical).
    • This increases the value of the CEV stat to where I want it for this game, and makes combat a little simpler.

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