Disclaimer

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it). Changes will only be apparent when the next demo version (version 3) is released.

Friday, June 21, 2013

6/20

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 3) is released.

Just a small post, but a lot of work has been done.  Here's the details:
  • Intro event (Lenox section) is now complete.  The event will be finished at a much later date, as it involves Lenox Castle, which has not been developed at all yet.
  • Lenox Hotel interior is now complete.  I may have cheated a little, but I like it.
  • Character-exclusive equipment slots have been implemented.  Here are the details on current playable characters:
    • Klim - Trophies: Special souvenirs taken from powerful foes.  A reminder of hardships overcome.  Most bosses will drop one, though they may be obtained through other means as well.
    • Ailee - Extra Accessory slot.  If you think I may be a little uncreative on this one, you're probably half-right.  This has the potential to be huge however, considering what I want to do with accessories.
  • Cloak and Neck equipment slots have been removed from the game (to be honest, not sure if they made it into the last demo or not...but they're gone now!) 
  • The mysterious swordsman will now drop an appropriate trophy if you manage to best him in the event underground
  • The save file screen has been updated again to include a 'Total Battles' counter

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